Baal Omniscient
L.O.T.I.S.
1582
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Posted - 2014.06.05 11:41:00 -
[1] - Quote
Since the RR is basically a toned down full-auto sniper rifle, I feel that it's ADS view should be less accurate while standing than while crouching. It has more range than any other anti-infantry light weapon other than the sniper rifle, so having the drawback of having a somewhat wobbly scope while standing and shooting seems balanced to me.
Just my opinion though.
Anyway, +1 Aeon, great post.
ps: You're my #2 pick for CPM1 after Cross Atu. Keep up the good work.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Baal Omniscient
L.O.T.I.S.
1582
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Posted - 2014.06.05 13:26:00 -
[2] - Quote
Aeon Amadi wrote:CCP Rattati wrote:I'm forming the analysis as we speak, consisting of three components
1) comparable dps per class (std-adv-pro) between comparable styles
breach AR vs rail rifle burst AR vs combat rifle tactical AR vs scrambler rifle AR vs assault variants
2) dps per PG/CPU invested
3) user experience/differentiating factors (clip, ammo, heat, accuracy, range)
This will end in madness, spreadsheets and tears.
Remember that comparable DPS isn't everything. If you give me two weapons with the same DPS and one has longer range, I'm going to go with the one with the longer range. Tactical AR is going to be hard to balance, I feel, because of the Scrambler's ability to charge-up. Could probably have higher damage rounds at the expense of a lower range, mag count, and lack of ability to charge-up. It's worth a look, if anything.
Well... there are a few more things people take into account than simple range and DPS when going into any weapon - the headshot multipliers (which imho should be listed in the weapon's stats), the damage profiles (also imho should be listed in the weapon's stats), suit bonuses and the proficiency skills (which now solely effect damage profiles) all pop to mind.
For example: Headshots v shields with a ScR deal 180% damage (meaning it has a 60% headshot bonus), a charged shot is 3x damage, and proficiency 5 gives you a 15% bump to your shield damage. So in short a fully loaded ScR can inflict a whopping 444.015 damage to shields in a single shot (hooray for google calculator!), then be followed up with 3-4 subsequent shots before overheating (excluding suits that reduce heat build-up or ScR damage bonuses). You can easily say that this is offset by it's weakness to armor, but the fact is that if you are using a ScR you are almost certainly carrying an armor damaging sidearm to take out their armor in this very situation.The TAR cannot even come close to competing with this.
However with minor tweaks it easily could. I went on a bender of TAR usage just yesterday so could clear all of them out of my inventory (and earn some ISK back from them), and I have a few observations about it's current state. It's recoil is in a good place to keep it from becoming the menace that it used to be and it's small clip size is as well. To be brief: it's range is a bit lower than it needs to be (needs to rival but not surpass the CR's range), and it needs either a lot higher damage to compensate for it's low RoF and lack of a charge shot (not recommended), equivelent RoF to the ScR to make up for it's lack of charge (recommended), OR the ability to charge a shot like the Ion Pistol (not likely to happen due to needing an animation and coding) so that it can compete with other weapons. I believe it's high recoil will keep a high RoF from making it OP. But it is definitely worth a look.
Aeon Amadi wrote:Burst AR and Combat Rifle should be comparable, that much I'll agree with. It'd be a decent change that would give some flavor to their usage - one for faster fire and the other for more controlled, traditional burst fire.
I also ran through my burst AR's yesterday (died a LOT during THAT run, had 77 Allotek's left over from a year ago to burn through ). I used to use the Burst AR exclusively in Chromosome and a lot pre-Chromosome, and I think a return of the old 5-round or 7-round burst might be in order. The delay between bursts and the length of the burst are both in a good place and always have been, and it's range (though cumbersome when compared to the CR) is decent as well, though it's optimum could afford to be moved out a bit.
Aeon Amadi wrote:Flaylock Pistol, imo, should be an AV sidearm. It'd be the only one so it'd give players an option to go pure AV or use it as a legitimate alternative to their arsenal - not exactly going to be killing any infantry with it right now anyway.
I would not be opposed to this, but if it is done then the Mass Driver should be upgraded to this as well and be given full damage vs vehicles. It would make little sense for the Flaylock, with it's short range and tiny explosive shell to damage vehicles when the MD's shells cannot. I've been waiting since Codex for a Minmatar AV weapon, I'd be more than happy to settle for my Mass Driver and Flaylock.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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